awesome.... |
Just watched the new game informer podcast about skyrim. It's a bit disappointing, Todd Howard give a lot empty answers(eg.stating he's not sure, or saying that the team is working on it) and goes a bit off track a couple of times but he does shed some light on a few things/hype a few things up. Here's a quick sum up of things confirmed:
- Companions are confirmed, but will not be be like the ones in fallout. Instead of having a small cast of recruit-able allies with developed back stories and the like, they'll be lot's of generic npcs you can recruit by either hiring them or becoming friends with them.
- The game's perks will work via a skill tree system. By picking certain perks, you'll be able to specialize in certain aspects of a skill eg: fire spells in destruction. Apparently there'll be over 200 perks if you count the different ranks with you only being able to pick 50
- Radiant story will be more of a tool the devs use to make more dynamic quests rather than a way of generating side quests. eg: there's a quest where you have to rescue someone. The game will find a npc you have history with and make them the quest giver. Just say the quest is supposed to be hard, the game will make go to a high level dungeon relative to your level. Afterwards, the game will give you a reward that is useful to you and relative to how hard the quest was.
- Dragons are pants shittingly powerful enemies. Can't ride them though. (This makes me quite sad)
- no spears
- The PC version will come default with options for higher resolution graphics and textures and that kind of shit.
Extremely excited about this game although hearing about the pc version makes me want more than ps3 which i originally wanted. but this all depends on what one comes out first